
/tag @n[type=minecraft:interaction] add 
/data modify entity @n[type=minecraft:interaction] PortalCooldown set value 0
/data modify entity @n[type=cobblemon:pokemon] PoseType set value ""
/execute as @n[type=minecraft:interaction] run data modify entity @s CustomName set value '"Dialga"'
/execute as @e[type=minecraft:interaction,tag=noai] at @s run kill @n[type=cobblemon:pokemon,distance=..5]

# TODO
Variants
- move every generation up like 30 blocks
Attack Animations
- just build the thing
- add a tutorial
- try and make it more user friendly
Fix the ground/rock and electric/steel areas

Pokemon will be presented like this
To respawn, Right Click near their cage
You can throw the dye in your Inventory to change its animations
Every dye has its own tooltips to describe what it does
Keep in mind that some animations may not be complete yet

If a Pokemon has variants, the top will look like an Ultra Ball
You can Left Click those cages to view all their variants

If a Pokemon's model is not in the mod yet, the Pokeball will be closed
You can do /trigger wip and then click the center of the ball to spawn them
Doing /trigger wip again will kill all the incomplete mons and you will no longer be able to spawn them in
This can help with lag

Teleport to different places using the book in your inventory
It also has information about some more commands
If you have no items try /trigger fix or /reload